SKILLS / PROGRAMS

Animation, Rigging, Modeling, Video Editing, Storyboarding, Graphic Design, Game Design, Maya, Motionbuilder, Unity, Unreal Engine 4, Unreal Engine 5, Real Virtuality, Python, Photoshop, After Effects, Premiere, Tortoise SVN, P4V Confluence, JIRA 

EXPERIENCE

Studio Gobo, Hove, England Senior Animator

OCT 2020 – PRESENT

  • Edit and cleanup combat and cover related motion capture for AI enemies in Maya
  • Create Python scripts turning repetitive tasks into a one click solution, such as: attaching weapons to prop bones, creating cover geometry, and exporting playblasts from various angles
  • Keyframe previsualization for character and creature animations
  • Import animations and set up implementation for graphs in Unreal
  • Prototype animations with quick iterations, working with designers to find the best gameplay feel
  • Collaborate and communicate with Design, Code, Tech, and Client in a clear and consistent manner

Bohemia Interactive,  Prague, Czech Republic – Animator / Senior Animator

SEP 2015 – AUG 2020

  • Rigged and animated over 20 characters/creatures using Maya, and created animation graphs for assets in Unity for the game Ylands
  • Cleaned motion capture data and keyframed realistic military in-game and cutscene animations in Motionbuilder for Arma 3 and its DLCs
  • Led Ylands AI Animal Asset creation team and collaborated with designers and programmers for its implementation
  • Programmed Python scripts to create creature rigs, speeding up the animation pipeline

CoPuppet, Richmond, VA, USA – 3D Visual Artist

MAY 2013 – SEP 2016

  • Designed, modeled, textured, rigged, and animated characters for interactive art pieces for motion tracking in Unity
  • Communicated effectively with team, as all work was telecommuted

Massanutten Technical Center, Harrisonburg, VA, USA – Animation Instructor

AUG 2013 – AUG  2015

  • Instructed high school students how to model, rig, and animate in Maya
  • Created and organized class curriculums, lesson plans, and projects
  • Expanded the class from a one to two year program

EDUCATION

Virginia Commonwealth University, Richmond, Virginia, USABFA Kinetic Imaging

AUG 2009 – MAY 2013

GPA: 3.88/4.0 Magna Cum Laude. Student President of the SIGGRAPH at VCU organization. Certificate in Product Innovation